

BFG: The "Ballistazooka" you can repair for buying Tools for 8000 Tar at the top of the hub area is a heavier-than-heavy boxy crossbow affair that launches a huge bolt.It also does a relatively small amount of damage to bosses as well as being slow to both use and reload. Naturally you might assume you'll be able to go crazy with it and turn the game into a cake walk, however ammo is expensive to buy and very rarely dropped from enemies. Awesome, but Impractical: The players sole projectile weapon melts just about all non-boss monsters in one or two hits.So a reliable strategy most of time will be to pick an opening and go in swinging stun locking enemies till they are defeated or your stamina runs out while hardening if the they manage to get a swing in or other enemies interrupt your moves. Enemies hit hard and attack quickly but Hardening will deflect any attack and will interrupt enemy combos while briefly stunning them if timed correctly. Attack! Attack! Attack!: The game pushes you towards this with the harden and health mechanics.Ascend to a Higher Plane of Existence: The Foundling at the end of the game, maybe.

#MORTAL SHELL BAGHEAD PORTABLE#
The one ranged weapon the Foundling gets, however, is anything but "annoying," as it's more like a siege weapon in portable form. (Even more so if you're Hardened, the arrows don't even break your hardening stance). Annoying Arrows: Depending on the shell you inhabit, arrows can take off a lot or a little health, but they all bounce off your armor, because all four shells happen to be heavily armored.And Your Reward Is Clothes: After the "Rotten Autumn" update, feeding Gorf certain amounts of food (X amount of rats, frogs and/or rotten food) and then playing the lute in front of him will make him puke up a new Shade on a Shell, and each Shell has two different Shades.
